Basically, if you ever find yourself running a pump spell and youre in these colours, this is a really good pump spell for the cost youre spending and what you give up is that its not perfect at eliminating, I dunno, [mtg_card]Geralfs Masterpiece.[/mtg_card] Who Wants It: Controlling white-black decks that want to make sure they hit their land drops early and keep the board clear
Given how important both card advantage and selection are to winning games of Magic, perhaps this will be a useful resource as you brew Commander decks
Instead, I've been looking for the commanders no one is talking about - but which I think would still make for really fun decks, even if they're not as explosive as some of the other creatures in the set
Is there much more scope in these cards for future designs, or have we reached the bottom of the well
If you exiled a nonland card this way, create a Treasure token. More creatures is good, and Treasure tokens are famously absurd, so this seems like a great card in Lost Caverns of Ixalan