It creates an incredible tension in a Commander pod after it sets everyones life to one, takes out every card in play and in hand, and leaves everyone scrambling to find a quick combination of lands and creatures
I know 21 commander damage got decided on due to the original cycle of Elder Dragons having 7 power and you getting hit three times equaled 21 but the book quote is just so fitting for our format
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment
(To forage, exile three cards from your graveyard or sacrifice a Food.) , : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle
With 100 HP to start with, this means it'll probably get one massive hit in and then get KO'd immediately after, and not even two Potions will allow it to survive using Beat Punk twice