In combination with the Locations below youll be saving ink and getting some nice buffs
Between all these different common color fixers, youll usually have enough opportunity to pick up three or four per draft even if you arent prioritising them over other playables
Here are the rest of today's deals, which showcase some amazing art from Ikoria and an M21 card style featuring Barrin, Tolarian Archmage

Here are some other breakdowns that might help visualize whats going on: Ramp & Land Tutor: Animists Awakening, Arcane Signet, Circuitous Route, District Guide, Dungeon Map, Enter the Unknown, Expedition Map, Explore, Explore the Underdark, Gatecreeper Vine, Hour of Promise, Midnight Clock, Nine-Fingers Keene, Open the Gates, Realm Seekers, Reap and Sow, Reshape the Earth, Scare-Tiller, Sol Ring, Summer Bloom, Sylvan Scrying, Tempt with Discovery, Ulvenwald Hydra Removal: Bar the Gate, Fateful Absence, Foul Play, Gates Ablaze, Gone Missing, Path to Exile, Putrefy, Root Out Other Card Draw & Further Investigation: Chief Jim Hopper, Confront the Unknown, Eleven, the Mage, Eloise, Nephalia Sleuth, Eye of Vecna, Guild Summit, Lonis, Cryptozoologist, Max, the Daredevil, Ongoing Investigation, Survive the Night, Thorough Investigation, Ulvenwald Mysteries, Will the Wise Running Up That Hill (Playing the Deck) Strangers Things One and Two (Early Game) This deck is super casual

The Lair is STACKED with awesome reprints: Polyraptor, Greensleeves, Maro Sorcerer, Academy Manufactor, and Wurmcoil Engine are all hihgly playable, and the value is good too