Further Upgrades The first cards I'd pick up to further juice up the deck would be untapped mana-fixing lands: Watery Grave, Shipwreck Marsh, Underground River, Morphic Pool, Darkslick Shores, Polluted Delta, Sunken Ruins, Undercity Sewers, Urborg, Tomb of Yawgmoth and then maybe a couple more Island / Swamp fetches
Personally for me, this makes for somewhat uninteresting gameplay to watch, and the subgame of who gets to resolve W6 first is quite frankly a little boring
I think you know where Im gonna be that day MagicFest Reno
Is this rule as inflexible as it could be applied or are we merely trying to think about different categories of cards to make our decks less unfun to play against but still effective (its the second one, by the wayI cant say that enough)
Creatures (26) 4 Lotleth Troll 4 Chromanticore 4 Soulflayer 4 Zetalpa, Primal Dawn 2 Murderous Rider 4 Questing Beast 4 Gingerbrute Lands (19) Spells (15) There are a number of different ways to build around Soulflayer, but most of them are going to be playing the big payoffs