Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
Wizards of the Coast are on some kind of tie-in roll with Magic: The Gathering recently
Dimir is often seen as a Storm combo deck in Eternal formats, putting together cards like Ad Nauseam, Dark Ritual, Cabal Ritual, and storm win conditions like Brain Freeze and Tendrils of Agony
Extra finality counters are redundant and have no effect, but there's no limit on how many a creature can have
Comes in rustic brown, saddle and almost black leather color, with a 'sports card' stamp on the cover